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  <title>DUCK_BERET Blog</title>
  <link href="https://duckberet.pages.dev/blog/articles/blog/articles/feed.xml.ejs" rel="self" />
  <subtitle>Solo developer of arcade-style action games</subtitle>
  <author>
    <name>DUCK_BERET</name>
  </author>
  <id>tag:duckberet.pages.dev,2001-03-03:/blog/articles/feed.xml</id>
  <link href="https://duckberet.pages.dev/blog/articles/feed.xml" rel="self" />
  <updated>2026-09-03T14:32:19+01:00</updated> 
  
    <entry>
      <title>How to Fix Issues with your Game's Controls</title>
      <link href="https://duckberet.pages.dev/blog/game-control-advice/" />
      <id>tag:duckberet.pages.dev,2025-02-09:/blog/game-control-advice/</id>
      <published>2025-02-09T00:40:47+00:00</published>
      
    </entry>
    
    <entry>
      <title>Character Movement in Top-Down Tile-Based Games</title>
      <link href="https://duckberet.pages.dev/blog/character-movement-in-top-down-tile-based-games/" />
      <id>tag:duckberet.pages.dev,2024-10-10:/blog/character-movement-in-top-down-tile-based-games/</id>
      <published>2024-10-10T12:46:48+01:00</published>
      
        <summary type="html">
          <p>I've always had a soft spot for top-down action games that take place on a tile grid, whether it's pure action games like Pocky and Rocky or action-puzzle games like Bomberman or Pengo. There are a few different ways ways that character movement can work in these games, each with their own advantages and disadvantages...</p>
        </summary>
      
    </entry>
    
    <entry>
      <title>The game development articles and resources that helped me</title>
      <link href="https://duckberet.pages.dev/blog/the-game-development-articles-and-resources-that-helped-me/" />
      <id>tag:duckberet.pages.dev,2024-02-29:/blog/the-game-development-articles-and-resources-that-helped-me/</id>
      <published>2024-02-29T18:02:24+00:00</published>
      
    </entry>
    
    <entry>
      <title>The most common mistake I see in gamedev: Exiting pre-production before the game is good enough</title>
      <link href="https://duckberet.pages.dev/blog/dont-exit-pre-production-too-early/" />
      <id>tag:duckberet.pages.dev,2024-02-19:/blog/dont-exit-pre-production-too-early/</id>
      <published>2024-02-19T11:35:31+00:00</published>
      
        <summary type="html">
          <p>Finish prototyping your game, please. I see this all the time.</p>
        </summary>
      
    </entry>
    
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